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In this file: MCTS.py, there is such code snippet:
```
if Q + U > maxQU:
maxQU = Q + U
simulationAction = action
simulationEdge = edge
lg.logger_…
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Implementation of the blocking MCTS algorithm in gmds. Integrate in the rlBLocking folder.
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Since a lot of people are working on tuning FPU at the moment and some people are exploring tweaks to the search algorithm I wanted to share a few areas of research I was looking over this evening, in…
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Improve `MctsAgent` to make it a competent player for hex.
1. Savebridge/MIAI-reply
2. MIAI-connectivity
- With MIAI-connectivity, you have more knowledge to use during search so it's preferable
3.…
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Proposal: Similar to BasicBot, but use a smarter algorithm.
Main bullet points for implementation:
- [ ] Duplicate the BasicBot menus (rename: "Advanced Bot [ unstable ]" )
- [ ] Generate list …
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课友一枚,搜MCTS代码时搜到你们这儿了。。能不能问下你们那个MCTS模型大概能对上alpha-beta的哪个深度啊?
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https://github.com/hlynurd/open-mtg/blob/8ad261f255859e90a93c446551911278eeec3cae/mcts.py#L74
```
# the mcts rollouts don't randomize cards that have been seen with Index
indexed_cards_in_d…
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There's a critical bug somewhere in the MCTS simulation's win detection. I think it has something to do with detecting the last player to move. Must be getting confused with the alternating turn order…
skotz updated
3 years ago
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Instead of MCTS returning one action at a time, it could predict the next sequence of actions up until a random element is introduced, such as:
1. Monsters change intents
2. Card has random effect
…