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keithgw
/
wingspan
A Wingspan AI that uses reinforcement learning to learn to play the wingspan board game.
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refactor policy to not depend on phase
#65
keithgw
opened
10 months ago
0
51 represent the game state as a feature vector
#64
keithgw
closed
10 months ago
0
Move to_representation methods to subclasses
#63
keithgw
opened
10 months ago
0
Refactor mcts.State to be a subclass of GameState called MCTSGameStat…
#62
keithgw
closed
10 months ago
0
implement MCTSGameState as a subclass of GameState
#61
keithgw
closed
10 months ago
1
59 refactor action choice to receive state and legal actions
#60
keithgw
closed
10 months ago
0
Refactor action choice to receive state and legal actions
#59
keithgw
closed
10 months ago
1
update the model of the bird deck to include information about known_missing_cards
#58
keithgw
opened
10 months ago
0
update the model of the opponents hand to include birds drawn from tray
#57
keithgw
opened
10 months ago
0
Implement transposition tables for MCTS
#56
keithgw
opened
10 months ago
1
Have game state keep track of known missing cards for each player for each turn
#55
keithgw
opened
10 months ago
0
52 move all members of the game state into gamestate
#54
keithgw
closed
10 months ago
0
refactor the play loop to allow play from a phase within a turn
#53
keithgw
opened
10 months ago
0
move all members of the game state into GameState
#52
keithgw
closed
10 months ago
3
Represent the game state as a feature vector
#51
keithgw
closed
10 months ago
6
Choose a strategy for dealing with the large state space
#50
keithgw
closed
10 months ago
3
make Policy an abstract base class, and implement the current, unifor…
#49
keithgw
closed
10 months ago
0
extend Policy to allow for uniform random (current) and MCTS
#48
keithgw
closed
10 months ago
1
Implement basic MCTS
#47
keithgw
opened
10 months ago
8
Update game.setUp() to allow for bot vs human player distinction. Tak…
#46
keithgw
closed
10 months ago
0
set game state
#45
keithgw
closed
10 months ago
3
Implement BotPlayer, which can choose actions according to its policy…
#44
keithgw
closed
10 months ago
0
implement a method for randomizing the turn order among players.
#43
keithgw
opened
10 months ago
1
Modify game set up to choose player/bot configuration
#42
keithgw
closed
10 months ago
2
separate Player class to allow for an AI player
#41
keithgw
closed
10 months ago
1
Add a check for board space when enumerating legal actions.
#40
keithgw
closed
10 months ago
0
36 at the end of the game provide a game summary
#39
keithgw
closed
10 months ago
0
Refill the tray at the end of a player turn. Add a refill method to T…
#38
keithgw
closed
10 months ago
0
34 bugs from first player test
#37
keithgw
closed
10 months ago
0
At the end of the game, provide a game summary.
#36
keithgw
closed
10 months ago
1
refill tray at end of player turn
#35
keithgw
closed
10 months ago
1
bugs from first play test
#34
keithgw
closed
10 months ago
0
fix import paths
#33
keithgw
closed
10 months ago
0
implement take a turn. Make choose_a_bird_to_play a private method, t…
#32
keithgw
closed
10 months ago
0
29 add turn types taken for each player to the game state
#31
keithgw
closed
10 months ago
0
26 implement game render
#30
keithgw
closed
10 months ago
0
add turn types taken for each player to the game state
#29
keithgw
closed
10 months ago
3
25 move gameboards into player
#28
keithgw
closed
10 months ago
0
Add a check for space on the game board in _enumerate_legal_actions method of Player class.
#27
keithgw
closed
10 months ago
0
implement game render
#26
keithgw
closed
10 months ago
2
move gameboards into player
#25
keithgw
closed
10 months ago
0
22 implement a player
#24
keithgw
closed
10 months ago
0
distinguish between private and public methods
#23
keithgw
opened
10 months ago
0
implement a player
#22
keithgw
closed
10 months ago
0
Implement game initialization. Move hands outside of game state.
#21
keithgw
closed
10 months ago
0
6 implement game initialization
#20
keithgw
closed
10 months ago
1
implement turn zero decisions
#19
keithgw
opened
10 months ago
0
Update game_state to maintain player hands.
#18
keithgw
closed
10 months ago
0
Update game state to maintain player hands.
#17
keithgw
closed
10 months ago
0
implement basic game state that keeps track of turns for each player.
#16
keithgw
closed
10 months ago
0
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