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First and foremost consider this:
Only RetroArch bugs should be filed here. Not core bugs or game bugs
This is not a forum or a help section, this is strictly developer oriented
## Description
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ghost updated
6 years ago
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There is a homebrew Split-Resolution test, which may be the only program which uses all three resolutions on the screen at the same time - it can be found on this page: [SplitRes by Chris Covell](htt…
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I am experiencing various issues running Final Fantasy VII from Within the Beetle PSX HW Core.
Primarily, I am not seeing the battle swirl. This has been reported and marked as resolved before, bu…
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When loading a test file, MSU1 loading is broken which causes the core to throw C++ exceptions and thus exit.
Example of such broken path when loading a file.
`"./C:\code\working\WTFweg\compile_dir\…
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Any chance of recent improvements, since mednafen released experimental stuff ?
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Some game's image is cropped due to some games that uses different dot_clocks in one frame which causes different widths.
Currently affected games:
-Order of Chaos (affects main game field and dur…
ghost updated
4 years ago
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mentioned this on the core's page (https://github.com/libretro/supafaust/issues/16) but it might be better to post here. the 3ds and ps vita struggle to run some of the more demanding snes cores (e.g.…
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These tools are very helpful for rom management and compression items. Emudeck would greatly benefit from the inclusion of updated chdman which can handle the new Redump bin/cue format for GD-Rom. A…
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_from discord:_
[3:34 AM] bumber: Hi there! I'm using MedLaunch with emu4crt (a Mednafen fork running based on 1.21.0-UNSTABLE), and when trying to launch a game, it immediately closes and brings …
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I'm checking in as promised. The past two days I've been getting the hang of Saturn's SH-2 CPU specs, an I believe it's a great CPU to write a recompiler for. To summarize, its complexity is just belo…