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In both Meshlab and VCGLib from C++ source the Quadric Edge Collapse Decimation has issues on certain meshes that causes a vertex in the mesh to move away in the distance.
I have managed to create …
CarsF updated
3 years ago
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Hi,
first of all, thanks for this great meshing tool! In most cases, fTetWild works very well for me, but recently, I encountered a segfault in the preprocessing stage. It is quite a complex mesh (co…
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Laptop crashed last week and had to download and reinstall all apps. So can't say for certain what version of MeshLab was used previously. I can only say that I had it on my PC for a few years ( ~4 ye…
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This probably has nothing to do with the work you've done @shred86, but I cannot get `+30-085` to finish building. It gets stuck at `Computing point pools and texture requirements`. No crash or errors…
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Bundle CGAL 3D demo error doesn't build
## Issue Details
CMake error :
```
$ docker run --rm -v $PWD/results:/results:Z -v /home/sylvain/build/cgal-5.4/:/cgal:ro docker.io/cgal/bundle-3d-de…
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Hi, I was running the quadric error simplification on meshes with multiple connected components and it aborts because it encounters degree 2 vertices in the interior (the face indexing { 0, 1, 2, 0, 2…
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Is there a way to simplify the mesh (i.e., reduce the number of vertices and edges) that works with complex mesh shapes? With the mesh, I mean the mesh that's produced by `manifold`.
I've tried to …
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PR's are always super welcome! This is a relatively small open source project and really benefits from the bugfixes, features, and other stuff the 100+ contributors have PR'd, so thanks!
The previ…
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### Use Case
Currently, the mesh collider must use the original data of the assigned mesh. Consequently, if the original mesh is highly complex, it can significantly decrease performance. While it's …
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Hello SfePy Community,
I am working on modeling the effects of veins on a resistivity tool in a borehole. For simplification, I'm starting with a basic cube made from a single material. In my model…