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This is my long-promised first attempt to elaborate on the big picture on how to realize a brute-force re-initialization. Feel free to extend the issue.
It might turn out more complicated than I th…
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Hi,
This is really great work.
I am curious about the final output file format of this algorithm.
Also, does it include textures?
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I'm getting an error when I try to get the superpoint of Replica. Have you encountered this problem?
![image](https://github.com/VinAIResearch/Open3DIS/assets/58054754/b24c0c9d-d791-4238-a358-09f5ee7…
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In both Meshlab and VCGLib from C++ source the Quadric Edge Collapse Decimation has issues on certain meshes that causes a vertex in the mesh to move away in the distance.
I have managed to create …
CarsF updated
3 years ago
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Rare case but on some models, simplification lead to UV artefacts : UVs are getting fully streched (same value on both vertices) when many other triangles could have been optimized instead, I suggest …
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Hi, I was running the quadric error simplification on meshes with multiple connected components and it aborts because it encounters degree 2 vertices in the interior (the face indexing { 0, 1, 2, 0, 2…
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This probably has nothing to do with the work you've done @shred86, but I cannot get `+30-085` to finish building. It gets stuck at `Computing point pools and texture requirements`. No crash or errors…
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Laptop crashed last week and had to download and reinstall all apps. So can't say for certain what version of MeshLab was used previously. I can only say that I had it on my PC for a few years ( ~4 ye…
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As far as I can tell, there are not yet implemented standard mesh processing algorithms, like:
- decimation (quadratic-error based simplification)
- hole filling
- components detection
- self-in…
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Error:
cpp:543:65: error: cannot convert ‘OpenRAVE::UserDataPtr {aka boost::shared_ptr}’ to ‘bool’ in initialization
Line:
https://github.com/joschu/trajopt/blob/9c634c060f7e2d61c4a888b0a5700d668…