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### Original issue opened by:
@cre8ivepark
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### ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10924
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## Problem
MRTK2 has a `GridObjectCollection` which is missing in MRTK3. Here's a [link to the original docs](https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/ux-bu…
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![image](https://user-images.githubusercontent.com/14012055/76525645-333a5b80-64a7-11ea-8452-86de06ca086a.png)
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## Describe the problem
I have noticed that obtaining MRTK3 samples has become more challenging compared to the MRTKv2 era. In my understanding, during the time of MRTKv2, there was an Examples pac…
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### Original issue opened by:
@Clandguth
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## Describe the bug
The NonCanvas UI Tearsheet is seeing some unintended color changes on some of the buttons, behavior is not seen on any other examp…
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I've tried to build the project with Mixed Reality mode and it worked ok, not sure about the hands tracking too, but a coworker will be able to check soon.
But i've noticed that Fully Immersive mode …
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- focus on spatial audio
- Pitch detection
- General use
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When detecting and losing hands, I receive about 3 different errors completely at random.
In the MRKT-Quest_BasicSetup scene I randomly get spammed with this because the Controller is null:
```
N…
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Hi,
I am working on a directx renderer, and since its UWP i can render in Hololens. But, I have been unable to find any UX samples with directx for hololens, in MixedRealityToolkit-Unity UX samples…
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Unity 2021.2a19 has some API changes that will affect this code:
https://github.com/microsoft/MRDL_Unity_Surfaces/blob/dc3f88b36c7df76f9460280199f551d525028b52/Assets/MixedRealityToolkit/Utilities/…