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The recommendation for [`GMGSx.sf2`](https://www.dropbox.com/s/qxdvoxxcexsvn43/GMGSx.sf2?dl=0) seems to come from https://github.com/Ancurio/mkxp/issues/92.
The forum link cited in that issue (whic…
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Right now, mkxp will segfault at *any* point if you try to call `Graphics.update` or the like from another thread. This is quite irritating if you want to unhook game logic from the framerate. From wh…
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Port master seems to work, kind off...
It was able to open PM and it auto updated to 2024.05.31-1042 (beta channel selected as default in CrossMix).
All ports that I installed through PM failed …
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pon7126 reported on Discord that on a particularly low-spec GPU (I suspect the texture dimension limit is 4 Kipix but I didn't verify this), Symphony hits the texture size limit (killing the game) on …
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Actually, I can't build mkxp because xxd executable cannot be found by cmake. I defined XXD_EXE manually, but nothing to do, it still doesn't work. Any idea ?
Regards.
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Example:
```rb
sprite = Sprite.new
sprite.zoom_x = 0.9
p sprite.zoom_x
```
In original RPG Maker XP engine, it prints 0.9
But it prints 0.8999999761581421 in mkxp (OSX binary)
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This is a very self-motivated feature that has no relation to vanilla RGSS, but I believe some developers may find it useful. For that reason, I'd consider it low priority.
With this feature, the T…
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La información del footer puede ser redundante como agregar los enlaces del menú. Pero quizás podríamos agregar otra información a futuro como FAQ, donde podamos explicar el manejo de la web en cada a…
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https://www.engadget.com/2016/08/04/to-the-moon-hd-ios-android-2017/
This someone we know, or an official port?
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![464799dab8b47a09798367009ca45c3f](https://user-images.githubusercontent.com/63952697/226083864-ac84ae7a-a1a7-4cf2-a0f5-eb09b062bbe8.png)
I tried downloading a kernel.dll and putting it in that fold…