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@nrdvana has recently released his X11::GLX module providing the GLX to OpenGL glue needed for X11 programming. He has also released X11::Xlib this spring for more general X11 programming. I was abl…
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Currently the levels number is hardcoded here
https://github.com/modern-java-graphics/java6-android-glframework/blob/master/java6-android-glutils/src/main/java/org/typhonrt/android/java6/opengl/uti…
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OpenGL
* https://www.khronos.org/assets/uploads/developers/library/Intro_to_OpenGL_ES_development_on_series60_and_symbian.pdf
* http://slion.net/view/Dev/OpenGL
* http://www.isprs.org/proceedings/X…
ghost updated
4 years ago
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Currently Minetest only support OpenGL and OpenGL ES.
These are many things Minetest would benefits from a Vulkan rendering backend:
- Vulkan has a better support of modern hardware, with notabl…
AFCMS updated
5 months ago
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Consider updating the visualization code to something more modern. Pyglet is pretty much locked to OpenGL 2.1 released in 2006. Today OpenGL 4.6 is the stable version. I would suggest using OpenGL 3.3…
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When clicking on the "Debug Compute Shader", literally nothing happens.
I have a GTX 750 Ti, driver version 364.72, Windows 10, using OpenGL. i also tested it with another random OpenGL app (tesserac…
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The issue is, Minecraft (probably the core game, but more glaringly evident in Optifine when GLSL shaders come into play) OpenGL version requested always returns the compatible (old past version) ve…
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FTGL appears to be unsupported lately. Switch to doing our own text handling using pango and freetype, e.g. following this description: https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
By learning the OpenGL renderer of the Defold engine, I came to the conclusion that it is designed as if it was created a…
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Improve the OpenGL performance by rendering graphics in batch (a bunch of polys at the same time).
https://github.com/SilverTiger/lwjgl3-tutorial/wiki/Batching