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I'd like to make this skill modular to allow different parts of the rules to be used or not as per preference, but I'm not sure what the best way to do this would be.
Similarly I'd like to structure …
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I've been looking to develop a Riichi based Balatro-like inspired by Ten/Akagi. I just want to know how modular and expandable this engine is and can be. I'd love to help out however I can as well :)
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## Problem
cilium-agent is excessively using node and K8s Control Plane resources (CPU, Memory, Network Throughput). It hinders its and the system's performance and scalability.
#### Why does th…
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# UI Components Refactor
EPIC: #3574
### **Description:**
Refactor key components as part of the UI refresh, including updates to the Table, SectionItem, and SectionSummary components. The goal is…
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## Context
As part of the roadmap in #156, we will like to extend` CI Modularity` further. Proposed features include but are not limited to the followings:
- [ ] Add modularity support for `rele…
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wondering how taxing/difficult it would be to have a trained LLM based on wotlk “lingo” and implement it with the bots? Maybe some light 7b instruct LLM or even have modularity between models or defau…
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### Objectives for this discussion:
- [ ] Decide upon an effective modularization strategy.
- [ ] Write a wiki page explaining that strategy.
- [ ] File bugs for the implementation of the strategy.
A…
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There is lots of bloat that can be targeted...
SFSocket class can probably be removed without too much effort. It would require removing the TCP transport (we use ZMQ now anyways.) Probably could r…
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I'm wondering what we can do to improve code organization and modularity and how we should organize the effort, assuming it's worth doing. The thing that most concerns me is the amount of repeated cod…
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This is a follow up from last weeks front-end meeting where I presented a small example of how plugins could be integrated within an SPA. You can re-watch it on [DataverseTV](https://harvard.zoom.us/r…