-
**Currently**
Attacks by monsters are always contributed over the party, while player characters will concentrate their attacks on the lowest health enemy, until there are none left. This assumes, th…
-
```shell
$ gm
> roll d20
18
> spawn monster 15
spooky_goblin
ATK 10
HEALTH 15
```
-
find a way to get the data from the api and be able to use it in a reasonable fashion to roll for the monster or just have it as a health and turn order
-
Like increase of max health, decrease damage taken, health regen....
-
On screens with less space, it would be beneficial for all of these buttons & bars at the top to be hidden, as none of these have a use when you're in the "All Active" mode. This would include the Lev…
-
### What went wrong?
Nylocas Matomenos is not showing up as an option in the list of available monsters. This issue has been raised by several users in the RS WIki discord.
### What did you expect t…
-
No damage to armor from monster attacs.
Test procedure:
- Install mobs + mobs_monster and hbarmor+hudbars to see armor bar better
- spawn monster and let them attack you
- you loose health, bu…
-
Battles should be a separate view from the overworld. Battles should be able to be against different monsters with different attributes (sprites, health, attacks).
-
Would it be possible to get a feature where it'll sort the highest health monster in a stack either at the top or the bottom when bursting?
-
Create the major boss monsters that the player must face during the game including attributes such as health, items they may carry (if any), etc.