-
When I generate terrain mesh is significantly slows scene saving so would there be possibility to make HTerrain node able to work with NavMesh? By work I mean could there be support for navmesh detect…
-
/cib
-
Hello, I'm trying to figure out Detour and Recast. I have the following problem: when I run the code in this form, everything is fine, and the bounding box dimensions are as they should be:
```
im…
-
It would be helpful to include navmesh-explorer in the python `pip install` as an optional install argument. Downloading from the github and manually installing it causes a bunch of problems, includi…
cadop updated
10 months ago
-
### Describe the bug
If a nav mesh agent have a skinned mesh model, it behaves differently depending of the "Create bone objects" button
### To Reproduce
1. Create an object with an navmesh a…
-
Hi,
I am using recastnavigation 1.5.0-100-g05b2b8d on Windows 10.
When I create a convex volume and generate a navigation mesh, I get kinks near the tile boundaries. I have tried reducing the c…
-
Some todos for things that won't be in the first implementation:
- [ ] Ensure that SAMs have their own nav boundaries so flights through enemy territory can route around SAMs even when they're in a…
-
### For?
S&Box
### What can't you do?
Disabling the navmesh agent's capsule display without actually disabling the component in editor.
![image](https://github.com/Facepunch/sbox-issues/assets/137…
-
NavMesh bug
![image](https://user-images.githubusercontent.com/44860813/94367249-2baa6f00-00e6-11eb-8002-fa06f6797ddf.png)
-
http://www.creationkit.com/Bethesda_Tutorial_Navmesh