Open Guilhem-Pech opened 3 months ago
If a nav mesh agent have a skinned mesh model, it behaves differently depending of the "Create bone objects" button
Same behavior with bones object or without
https://github.com/user-attachments/assets/85a1f528-5817-4faa-9f33-fe8bc78fec93
No response
Repro project please
Here you go @aylaylay
Simple scene with one agent with bone object generated and the other without the bones objects
navmeshagent_project.zip
Thank you sir
Describe the bug
If a nav mesh agent have a skinned mesh model, it behaves differently depending of the "Create bone objects" button
To Reproduce
Expected behavior
Same behavior with bones object or without
Media/Files
https://github.com/user-attachments/assets/85a1f528-5817-4faa-9f33-fe8bc78fec93
Additional context
No response