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I think it's better to pick some packages from other vpm listing.
In some vpm listing, this generator is not used (since this is not published in early days) so I think it's better to have way to p…
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When entering play mode with 2 avatars active in the scene, the first turns invisible stating "(missing mesh)".
It's two copies of the same base avatar, so some meshes and materials are identical b…
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Although not yet in its official version, modular avatar is in the process of introducing NDMF, a non-destructive modification system compatibility system.
It seems to me that this process needs to b…
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If you have a fresh install of VCC, the templates errors out if you don't have the following VPM repos added:
Nadena (Modular Avatar/ndmf)
Rs64 (TexTransTool)
Anatawa (Avatar-Optimizer)
Dreadscrip…
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(恐らく衣装/アバターのボーンのScaleが一致していない場合(衣装だけUnity上でArmatureのScaleが100など)や、Rotationが揃っていない場合などに起きていそうな感じがあります。)
Sync Bones in Edit Modeが有効のとき、衣装ボーンに対するTransform系変更処理(MAだとMove IndependentlyやMA Merge Armature…
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When using AAO 1.7.0 or later (tested with 1.7.0, 1.7.1, 1.7.3), the following error occurs.
![image](https://github.com/anatawa12/AvatarOptimizer/assets/19793388/57a92186-8fb8-4847-b8cd-9299200aee…
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I have met an issue that d4rk optimizer is not optimizing materials after VRCFury executions only during uploads.
Here is the base environment:
Unity 2022.3.22f1
SDK 3.5.2
NDMF 1.4.0
Modular …
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## 概要
P_Store様のPenyBlack( https://booth.pm/ja/items/5269753 )のマテリアルのうち、 `b_不透明` をターゲットに選択した場合にのみ、KeyNotFoundExceptionが発生します。どうように、 `d_半透明` というマテリアルをターゲットにした場合にも、NDMFエラー画面が表示されます(特にメッセージやログは吐かれず)
#…