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@TrueBrain suggested on IRC that I open this issue, so here I am. It would be nice to have some simple fields to set the introduction date and also obsolete date for industries. (E.G. blacksmith shop…
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## Version of OpenTTD
1.11.0-beta2
## Expected result
When using NewGRF roadtypes, a player can convert town-owned roads to a different roadtype when their company has a sufficient local auth…
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## Version of OpenTTD
1.10.0
## Expected result
When I go to Streetcar Construction, click on Tunnel and and click on the entrance of an existing road tunnel, it should add tram tracks to the roa…
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_**Current**_
**Website**
- Home
- download
- learn how to play > _wiki_
- visit our community > _tt-forums_
- sidebar screenshots
- About
- overview + license
…
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## Version of NML
0.6.1
## Expected result
Attempting to produce a non-whole number quantity of cargo with the Produce block, as in the example below, produces an NMLC error stating that this i…
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### Version of OpenTTD
12.1
### Expected result
When using a NewGRF which has cargos with a negative value, for example [Industries of the Caribbean](https://github.com/2TallTyler/industries_of_the…
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Hi Louis,
First off, thanks for working on this and publishing it. I've wanted to see a Prometheus endpoint in OpenTTD for a long while, but I don't have the relevant language skills or experience …
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_Original author: w.minc...@gmail.com (April 06, 2011 10:23:08)_
Create a system of 'pipelines' for OpenTTD.
Would it be possible to create another road type, with 'plugs' of liquid as vehicles. Giv…
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Hi,
AFACT there's two basic approaches to lengthening the OpenTTD days that work pretty well IMHO.
One is JGRPP's, which (from a static-game-mechanics point of view) has pretty much the same eff…
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### Version of OpenTTD
master
### Expected result
Refit in stations works as expected
### Actual result
Refitting in stations doesn't always work as expected because the cargo type of 0 capacity …