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Hi, I've been doing more testing and found an _incredibly_ slow case meshing case with non-opaque blocks
![image](https://user-images.githubusercontent.com/26874892/192762794-8b4bef3e-2104-48d2-8cf…
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Hi, I'm running my game in prod (yay!) and have included some error logging. Some users seem to be experiencing errors relating to texture etc creation. I think they're coming from webgl returning nul…
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`SolidParticleSystem` for large scenes seems to reduce GPU frame time & draw calls considerably.
I changed some of terrainMesher to use a SolidParticleSystem when there are multiple materials:
```…
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We had a lot of test which all ended up broken with one of the lastest wallaby core update. A lot of things were undefined in the console (chai, etc.) and these things came from our bower dependencies…
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Basically the title I would love to be able to use this without node and just as a es6 module
Edit:
I'm also curious can i just use the rendering portion of this but set up my own player controlle…
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in terrainMesher.js i was able to shade a particular chunk at will using the requestedID of chunk but if i use for example
for ( var i=0;i
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Hi, when making the changes for https://github.com/fenomas/voxel-physics-engine/pull/4 I found myself wondering the practical effect of using this instead of a naive axis-by-axis sweep. Did you implem…
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When trying to start FreeIPA using docker on Unraid I get this error:
```log
Failed to set RLIMIT_CORE: Operation not permitted
Failed to mount cgroup at /sys/fs/cgroup/systemd: No such file or dir…
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Running `nomos vet --no-api-server-check` on a configsync repository where `manifestes/setup.yaml` is copied to the `cluster` directory fails with errors stating a few of the following error:
This …
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When i try to call noa.world.setChunkData("id", data), i get this error:
![image](https://user-images.githubusercontent.com/50887230/145663604-cbf583e0-f0a5-4aa6-8118-d463ce6d8b2d.png)
I set up a …