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@mattyx14 @Reason184
there are still connection problems
```
[13:28:47.480] The OTX Server Version: (2.12) - Codename: (OpenTibia)
[13:28:47.483] Compiled with Microsoft Visual C++ version…
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The framerate limiter is probably the most essential graphics feature, since it makes the client less demanding on your system hardware.
![image](https://user-images.githubusercontent.com/1552144/…
Znote updated
5 years ago
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hello, i want to update my old OTS (version from ~2016year) to latest source version from few days ago 10.2019, and I have problem (error) in compilation (PHOTOS) I cant to compile this :/
https://im…
disu5 updated
5 years ago
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After following all the instructions, I am able to compile and run the standalone server.
My tibia client I used with Tibia Load will connect and load my character list, but once I pick my characte…
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DATAPACK/WWW/Mapedytor z klientem:
https://github.com/w...s/DemoniaServer
SOURCE:
https://github.com/wirless/DemoniaUpX
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Hello, im new in opentibia script, however im work with programation in another languages...
My question is that i want to implement attackspeed rate by config.lua, so in which file i have to star…
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ok first off, i won't make an image for the current behaviour tonight, maby tomorrow if you don't understand what i mean.
the expected bahavior is that the monster should change it's direction acco…
ghost updated
5 years ago
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Is too dangerous to have critical files wandering around in the folders.
Not everything is checked by the back-end (tfs) and being allowed to edit such things so easily by just opening the files is…
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It would be interesting to have only constants in both OTMapGen.js and border.js and move all ids to a single files, so people could easily change for using 7.6 ids, or [OpenTibia Sprite Pack](https:/…
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https://otland.net/threads/opentibia-sprite-pack.254815/page-6#post-2481485