-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
```
With TaoFramework being old and decrepit, should MonoXNA switch to OpenTK?
I've been constantly having issues with TaoFramework on mostly newer GPUs, so
I'll be working on my own branch to have …
-
```
With TaoFramework being old and decrepit, should MonoXNA switch to OpenTK?
I've been constantly having issues with TaoFramework on mostly newer GPUs, so
I'll be working on my own branch to have …
-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
### Game Version
v1.20-pre.1
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
The game crashes if new world generation is cancelled after `Center is unfolding` i…
-
**Game Version:** 1.16.0-rc.8
**Platform:** Windows
**Modded:** Yes
**SP/MP:** Singleplayer
### How to reproduce
1. Add a recipe like this:
```json
{
"ingredientPattern": "WW",
"i…