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I enable fg and it goes go to 70 fps but it feels like native fps which is 35,I dont see a differnce in smoothness when I enable fg, am I doing somehting wrong?
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Is it possible to remove the blue noise?
I tried modifying a few things to try and remove the blue noise, but it either does nothing or the code doesn't compile. Do you know/have a fix to remove it?
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I did everything but the FG button is still not active. I enabled GPU scheduling, also did the reg file thing. I put files into this folder: C:\Program Files\Epic Games\Cyberpunk2077\bin\x64 . I use 3…
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Include a way to visualize simulations in browser to show in lectures, tutorials etc. using [ChemiScope](https://chemiscope.org).
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The AMD GPU hangs randomly since I installed Phantom Liberty DLC, everything was fine before installing it.
### Software information
Cyberpunk 2077 Phantom Liberty v2.1, FSR 2.1, RayTracing (no Pa…
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HI!These tests and the results for these tests are outlined below.
![image](https://user-images.githubusercontent.com/31579609/74539217-9bfde900-4f78-11ea-8cd2-fe4cf651d480.png)
![image](https://…
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HI dear author,
Could you show the detailed steps building on linux?
thank you
best regards
William
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Trying to link after compiling with Clang 7.0 will fail because it defaults to C++14; yet ImageIO as provided by Ubuntu 18.04 was built using C++11
Simply adding: `set(CMAKE_CXX_STANDARD 11)`
at t…
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# Serverless visualization
JSServe + WGLMakie already work pretty well with a running Julia server, but this doesn't scale very well to serve interactive demos for thousands of people (e.g. blogpos…
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**Is your feature request related to a problem? Please describe.**
We have a simulation using Three.js making use of both skinned meshes and morph targets. We want to be able to export a static mes…