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HDR is the next FGFS renderer and we should make the plane compliant to it some time...
To start with it, add `--compositor=Compositor/HDR/hdr` to launcher.
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Ref:
- [How to PBR an aircraft? …
hbeni updated
3 weeks ago
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## Bevy version
main
bisected to #13497
## Relevant system information
AdapterInfo { name: "", vendor: 0, device: 0, device_type: Other, driver: "", driver_info: "", backend: BrowserWebGpu }
Chrome…
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I cloned the repo and wondered why it was so large? Ahh ... the expanded examples directory is almost 1 GB. I find repos this large a bit unwieldy had to move to a faster network connection.
I norm…
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Currently we just load all patched materials unconditionally, even if they are not ultimately used in the map at all. This takes precious hundreds of milliseconds on map load.
Consider loading text…
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This issue is separate from the one described at https://feedback.secondlife.com/bug-reports/p/pbr-client-opacity-issue-on-textures-with-alpha-channel-windows.
In this case, some hairstyles are exp…
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### Which component should be improved?
Render
### Describe your suggestion
PBR is lacking a significant amount of visual features which would be amazing to have.
I'll try and keep this short whil…
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## Important and Urgent (0.55.1)
- Release 0.55.1:
* https://github.com/Unvanquished/Unvanquished/issues/3165
* https://github.com/Unvanquished/Unvanquished/issues/3166
## Important and Ur…
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## What just happened?
Whilst applying PBR textures to Planer Faces the Scale/Rotate & Offset do not behave as expected - When trying to rotate, the texture scale changes - when scaling the texture…
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### Describe the bug
I'm making a set of concrete PBR textures to replace the `observationwall` texture set, and they appear completely over-exposed in Hammer:
![image](https://user-images.githubuse…
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1. Place a Material within a Prim inventory.
2. Apply it to object faces with LSL ApplyRenderMaterial Function.
3. Edit Material in Prim Inventory. Press "Save". Observe it is not updated.
This f…