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Hi, I've been experimenting with SUMO and the SumoController in esmini, and was wondering if there was any support for pedestrian traffic? I tried some SUMO simulations with car and pedestrian traffic…
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Characters do not react to vehicles colliding with them. Vehicles and other objects should block character movement and characters should be able to walk on them.
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Hello,
I am very new in this framework and I have some questions.
Can I use MATSim to model and simulate pedestrians within public transport stations?
Can I import trajectories of pedestrians or…
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Describe the bug
I implemented LGSVL-2020-03 simulation with Apollo-5.0 platform and launch LiDAR camera radar perception module. The perception module shows that Lincoln2017MKZ collided with pedestr…
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For simulating pedestrians with ORCA, I refer to this file:
https://github.com/StanfordVL/iGibson/blob/cvpr21_challenge/gibson2/tasks/social_nav_random_task.py.
but the simulator became very slow: …
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Small road tunnels usually are short, and allow pedestrians to walk through them.
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- pedestrians need a seperate instance of MSRoutingEngine (members must be changed from static to instance members) to track pedestrian edge speeds
- duaIterate needs to use sidewalk-lane speeds to i…
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OM tries to avoid primary roads by default when routing for foot. Primary roads do not restrict the use by pedestrians unless specifically forbidden. Avoiding them by default results sometime in very …
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OM prohibits pedestrian passing through a road whose key is access=destination, unless specifically tagged as foot=yes. This can result in very strange routings. In hardly any country (none that I kno…
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