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When I run the simulation and go to `http://localhost:8000/simulator_home`, the page just displays the static image below. The command `run 20` seems to run without obvious error but no characters and…
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## The devDependency [phaser](https://github.com/photonstorm/phaser) was updated from `3.16.2` to `3.17.0`.
🚨 [View failing branch](https://github.com/koreezgames/phaser3-ninepatch-plugin/compare/ma…
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## The dependency [phaser](https://github.com/photonstorm/phaser) was updated from `3.16.2` to `3.17.0`.
🚨 [View failing branch](https://github.com/koreezgames/phaser3-particle-editor/compare/master…
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I've been having this problem for a while, and I really think that having this built-in would benefit the community. @JoeCreates raised the issue in Slack, and I figured it was time to have a serious …
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I'm having a problem with your particlesystem on Phaser.js. I created a flame particle much like yours example on and added it to my game. I'm adjusting its emissionRate on runtime depending on player…
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Currently isoBounds are only determined for matching a cube inside a given sprite, is there a way to have a custom shape ?
Example for this wall sprite :
![isobound](https://cloud.githubusercontent.…
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## The devDependency [phaser](https://github.com/photonstorm/phaser) was updated from `3.16.2` to `3.17.0`.
🚨 [View failing branch](https://github.com/koreezgames/phaser3-i18n-plugin/compare/master.…
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Since there have been a few issues popping up with the collision system flixel uses (see #1301, #1270, #1078), and seeing how the next version of Flixel will be 4.0.0, this seems like the perfect time…
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import RexUIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js';
class GameScene extends Phaser.Scene {
constructor(config:any) {
super(config);
}
preload(){}
create(){}
…
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I'm using a modified version of the beachBalls example, with no friction, no air friction, and restitution of 1. When I let it run in the demo window, the balls eventually stop bouncing and come to a …