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right now, if a player logs in automatically but the game is in a different tab, it will load when they look at the screen. if it's possible to make phaser load in the background, that should be done
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The following code in Phaser does not work. The standard Phaser tutorials look tiny in the bottom left corner of a mobile phone or tablet and need to be scalable to fill the whole screen.
game.sca…
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Hi, I'm getting this error when I dont use bitmap font.
```
Phaser.Cache.getBitmapFont: Key "Arial" not found in Cache.
phaser.min.js:3 Uncaught TypeError: Cannot read property 'font' of null
…
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https://codemine.be/posts/20200415-fun-with-phaser/
Hands-On with the HTML5 Phaser.io game engine
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### What went wrong?
Trying to go to the Southern Dock froze your Definitive Edition.
### How can I reproduce this?
Go to the Southern Dock.
### What did the console output?
phaser-spin…
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* Phaser Version: 3.24 (but also tested locally with 3.53.1)
* Operating system: Any
* Browser: All
## Description
Spine objects do not respect camera zoom when running in canvas mode if inside …
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If world scale is not 1 or rotation is not 0 pointer world position will be invalid.
Sample code:
```js
var sprite;
function preload() {
game.load.baseURL = 'http://examples.phaser.io/ass…
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Hello,
I added another component on which the page is being redirected after leaving phaser game.
Following is the code I am using to destroy game component -
```
this.game.scene.remove('Scene…
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It seems that SaveCPU plugin won't work since version 2.2.0 because this change:
"Phaser.HEADLESS check removed from the core game loop. If you need to disable rendering you can now override the Phase…
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So instead of doing a basically full 3d game rewrite using something like Godot eventually, we could keep on using Phaser and use three.js to render things. There's even a plugin called Phaser 3d, cur…