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> As a client side developer
> I want to implement Arcade Physics
> So that I can develop client side UI without always needing a complete server
- Implement Arcade Physics on a separate experime…
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It should be possible (not sure how difficult) to resize the ingredients if you're on a device with touch input.
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#123 mentioned `prependListener` support and opted to not implement it back in late 2017.
This poses a problem as `prependListener` turns out to be quite quicial for our current project. `preprendL…
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Any plans to update this to Parcel 2?
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https://gohugo.io/
does it fit our usages ?
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ページ内に話題にできるコンテンツを追加したい。
適当なゲームが一番良いかも。
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would like a better solution to watch changes to server & client and rebuild when necessary.
currently using nodemon + ts-node for server & webpack for client and running them in parallel using np…
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vendor.js.map is huge, is there a way to eliminate this file? I need my games to be under 3mb, a little more details about this? I see that in the build there is no phaser.min.js is this concated int…
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https://aotu.io/notes/2018/01/28/galaxian/index.html
使用 Phaser 游戏引擎开发,主要介绍游戏引擎的功能及游戏逻辑
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Hi , I'm totally new in Phaser , just downloaded the repository and yarn on it:
the project shows this error in the console:
```
Uncaught Error: createEmitter removed. See ParticleEmitter docs …