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Hello there,
So I will work on a trading mechanic.
I would need a few builds to make it more lively:
**Traders ship:**
- Medium size (ie 20-40m ballpark).
- Not too much bricks (I dont give a …
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### Describe the project you are working on
An implementation of Goal Oriented Action Planning (Goap) for managing complex AI behavior.
### Describe the problem or limitation you are having in y…
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What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
i noticed we miss allot npcs…
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**Steps to reproduce:**
1. Create a variable with any chosen name (ex: myVariable)
2. Put in the value of the variable the UUID of any other document (ex: .gY3ojnDGy7zEeT4p)
3. Save the variable
…
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In order for NPC tactical AI to act sensibly, NPCs must have sensible global goal-setting oriented around at least survival.
I'm thinking a Behavior Tree loosely modeled on Maslow's heirarchy of ne…
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Module the feature should be added to:
?? Maybe a "mechanics" module? These are features from FWE that I haven't
found real suitable alternatives for in New Vegas (yes, that is.)
Detailed des…
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# ENTREGA DE ITERACIÓN
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* **rAthena Hash**: 728a29d
* **Client Date**: Irrelevant
* **Server Mode**: Both
* **Description of Issue**:
When `select` or `menu` script command is used, the `@menu` temporary…
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Module the feature should be added to:
?? Maybe a "mechanics" module? These are features from FWE that I haven't
found real suitable alternatives for in New Vegas (yes, that is.)
Detailed des…
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This is a save that's an accumulated maybe two hour or three hours of play. At 1x FPS is 1-4. It lowers with camera movement. At 3x FPS is 0-2 FPS. It near flatlines with camera movement.
Save & …