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Link to play: https://mrmypurse.itch.io/outerwoods
- Were the controls easy to use?
- How was the atmosphere of the game? Does it feel peaceful/lively? If not, how can it be improved?
- Did…
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Even though you did not post playtest questions, I had to playtest your game regardless. Here's some general feedback from my tests:
Really cool prototype! The gameplay was very polished. The ar…
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Sometimes it feels like I'm running on Ice. The turn radius is too far and it makes running into burning grass too easy and really annoying. Also the healing spell blocks your vision too much. If a ga…
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Hi! Matt from metroidvanias.com here. Apologies for creating an issue, but not sure how else to send you a note.
Do you have a devblog somewhere with screens/videos/progress notes? Very curious about…
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### Describe the project you are working on
A platforming game where the player is expected to utilize ragdoll physics.
### Describe the problem or limitation you are having in your project
The cur…
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### Description:
To enhance player control and gameplay dynamics, implement a variable jump height feature. The jump's height should be dependent on the duration the jump button (`KeyCode::Space`) is…
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## Problem
There are many currently open and closed feature requests all revolving around a perennial problem: object physics.
For example, see #9520, #9446, #9231, #8567, #6755, #6123, #5387, a…
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So uh... I softlocked myself, and quitting here would cost me a fair bit of progress as I hadn't saved and continued in a bit XD
Many games have a **Retry** option in the menu to start a level over…
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Once the jam is over, gather the reported bugs, and fix them up in a post-jam build.
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I keep getting this issue:
> [ffmpeg] Adding metadata to '3 Minute Game Design - Episode 5 - Clockwork Game D
> esign-V_-IrHkpkqk.mp4'
> Traceback (most recent call last):
> File "**main**.py", lin…
RadAd updated
9 years ago