-
After paste code to this playspace the mouse point place will a litttle higher then before.
-
Resetting does not stop velocity, so if in the middle of a fling, momentum is carried over through the position reset leading to needing to wait for the friction to stop the momentum, instead of the r…
-
as linux gaming - including VR gaming - becomes more popular with steam play and dxvk, it would be nice to have such tools as openVR advanced settings, playspace mover and chaperone tweak on linux.
-
- align in center instead of left
- PlayScape, is the initial group space. Group start with grid and two buttons: "Create Space, Load Space"
- Space:
- Description/Instructions
- Multiple s…
-
At age 81, my eyes are getting worse, but they are nowhere near as bad as some people I know.
The trend in UIs is fainter fonts and lines. Many Web pages these days are unreadable to me.
I can't…
-
Camera always start from (0,0,0) position. In xr interaction toolkit it is based on the local position of the parent gameobject of the camera but here it s overriden by the main position so I can't mo…
-
I love the features of the Go playspace. Nice work! Shouldn't it default to the Go fonts, though:
[https://blog.golang.org/go-fonts](https://blog.golang.org/go-fonts)
-
I didn't found any settings in the Code or Applications itself:
Is it possible to start a Web Window (open Webaddress) directly in the App?
Im currently looking for a Overlay System that can ope…
-
Create scratch file containing only this:
```
> toWeighted nat
```
It crashes ucm:
```
.>
✅
~/playspace/udah/scratch.u changed.
Now evaluating any watch expressions (lines sta…
-
The actionmenu scaling should take player playarea/avatar size into account to make the menu visually appear the same while scaling or switching to different scaled avatars.