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- *Related to https://github.com/godotengine/godot/issues/74134.*
### Godot version
4.0.rc6
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05)
### Issue description
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Summary: In a somewhat complex volumetric caustic rendering scene, it looks like luxcore fails to render some volumetric caustics.
The attached scene works as follows (=> means : sends light to)
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![Screenshot 2022-06-10 at 9 31 47 AM](https://user-images.githubusercontent.com/14837532/172987927-ad7f83e3-7b0d-4d09-8f95-fe8cf3506e01.png)
In the light mode, the password show/hide button kind of …
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The topic is as broad and generic as the title suggests. Right now, there is not really support for _any_ extensions on the level of the `jgltf-model` classes. There is support for _some_ extensions o…
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# Hero Description
Luna is a lunar entity
![posed](https://user-images.githubusercontent.com/60157172/83695175-ee1e5500-a5cf-11ea-857a-b7ba20066df7.png)
![posed](https://user-images.githubusercon…
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```
Its presence here https://github.com/jbem/dead-souls suggests that the project
is abandoned. The link on the hol-light home page (and google code page) is
broken.
```
Original issue reported on…
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Even though I know it makes sense to pull the weight of the display back in order to get the named display weight and the text weight to match in apparent presence or intensity. David Berlow demonstra…
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Hi @abetlen,
I checked the parameters in both ```__call__``` and ```create_completion``` method but did not see ```penalty_alpha``` param which represents **contrastive search** decoding. Can you upd…
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### Describe the workflow you want to enable
I would like to propose an enhancement to the `check_estimator` function, particularly in light of the implementation of SLEP007. As per SLEP007, which …
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Will be good if for each map collect and store some stat info. I mean count of
1. Brushes
2. Movers
3. Light
4. AmbientSound
5. Decoration
6. Texture
After that maps can be sorted by this c…