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I try same ways, but i dont find nothing to do that, so i put two VoxelLodTerrain, one side other. That it's gonna perfect, if possible to merge that two Terrain( side Heigth, spread side mesh). Have…
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@Garanas could you please provide a short description on the how the desired outcome would look
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Not easy to understand how to get these into a project. I really don't understand the rational of going through all the work to make these textures, and then to make them available free of charge only…
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Arma 3 v2.12 brought the “text” and “UI” procedural texture types. This issue is the investigate using these to replace some or all of the assignGear insignia PAA texture files. This could significant…
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## Is your feature request related to a problem? Please describe.
So concurrently when having larger areas to work with, wanting to tile a texture, seamless or not, makes it look repetative.
I'm wa…
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is it possible to add a texture from a file to an entity/mesh created with a obj file?
I create the entity using:
obj = nvisii.entity.create(
name=object,
mesh = nvisii.mesh.create_from…
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LiquidPlanet
IceMoon
etc...
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The absence of support for noise nodes, which are common in procedural texturing, precludes using this exporter in many cases. Implementing this support, while difficult, would let users avoid the ext…
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Hello Daniel,
I was just wondering what would be the main challenges to port this to the official Blender build?
I am a gamedev and I think that to be able to bake PBR maps is an essential feature…