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Title : Shortest Path Finder in a Maze using Breadth-First Search (BFS)
This project is a Python-based implementation of the Breadth-First Search (BFS) algorithm to find the shortest path in a maze. …
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Question???
Whichever algorithm we use, RRT or Potential field or whatever.
The idea for the Path finding form _**A**_ to _**B**_ is:
A -> O : **Descent** along the largest gradient
O -> B : …
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The general idea was to unload the haskell part in case of bigger datasets, so the python part would make a A\* search over the whole dataset and return all the nodes of the n best ways (the best way …
fkarg updated
9 years ago
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#1 addressed the local build and I now when I do `make docs` I correctly get:
but if I tried to build the very same on readthedocs I get:
To build on readthedocs I implemented the follow…
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The speed of Obstacle IsValid and clearance methods makes a big impact on the pathfinding performance and speed. From testing, it seems that wedge is always much faster than ellipse and ellipse is muc…
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Master branch on Archlinux.
After ordering a ship to move, it will often stay in place on the display while its position on the map changes.
The ship can then apparently keep an offset for some ti…
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I'd like to suggest a few additions to pipsqueak to enable rats to search for a few vital points of information.
## !scoopable [Jump range]
Returns the closest class KGBFOAM star to specified system…
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Following a somewhat length introduction I will layout my ideas for a large pygame2 add-on that will perform common game operations that are too slow for python to run in compiled C code instead. This…
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I'm interested in matching the GTFS route shapes to street network data, but not off-the-shelf valhalla/OSRM implementations necessarily. Collecting some notes...
- https://github.com/categulario/m…
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Hi! I've currently been looking at your code and you don't take in any inputs.
**Does your original code work for fuzzing?**
I have modified the code (sort of) to work with ARM and also tried …