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vr hud scale affects pointer keyboard and radial menu. both should be unaffected by that setting imo.
radial menu scales, which isn't that bad, pointer keyboard moves to the left side though.
and …
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Can't click on the point to get the radial menu
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Hey, I've recently made [pie menu](https://en.wikipedia.org/wiki/Pie_menu) based on Blueprint, for my own use, check it out:
![pie-menu-example](https://user-images.githubusercontent.com/2925620/32…
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## Is your feature request related to a problem? Please describe.
There is currently no easy way to precisely fill a float value from a context menu. Users have implemented this via context menu inje…
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Sometimes the radial menu fails to load or initialize, or is invisible, happens to both me and my friends on occasion and is fustrating when it happens (buttons still work, it's just we can't see them…
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-Things to Consider, Froox does want to keep menu inputs to 2 buttons to free up the joystick and allow for more functionality and customization for Users.
-Bug Spectators cant use menus
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Your system information
Steam client version (build number or date): Version 1689034492
Distribution (e.g. Ubuntu): SteamOS 3.4.8 (20230508.1)
Opted into Steam client beta?: No
Have you checked for s…
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With the launch of 0.7b we implemented part one of the CUP Project.
I have heard the community wants us to look into if we can do some kind of radial system and hotkeys for big famous controllers.
…
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You already have the code and setup down pat. There is nothing out there thats makes potions easy to use. I was thinking your toolbelt would be perfect with potions. Make it a totally separate item…
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We need to provide a way to show UI for
- follow,
- destroy,
- attack,
- move to waypoint,
- _ideally guard_,
- _ideally patrol_.
The difference between patrol & guard is patrol is more…