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Hello. Are bindings to `DynamicRayCastVehicleController` planned for RapierJS? I couldn't find any pointers what's the status of vehicle controller bindings for JS.
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@dimforge/rapier3d-compat has been released - creating this issue to track updating rt/rapier and exposing new functionality.
https://github.com/dimforge/rapier.js/pull/273
Looking at the release no…
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[Minimal reproduction](https://gist.github.com/rodolphito/1c524f734cc109946f12a4294a2f5b5e)
I think there might be some scheduling weirdness with the default rapier3d setup, it seems that angular v…
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Hi! I'm having an issue in my physics engine bevy_xpbd where convex hulls with large faces can return invalid contact manifolds, which produces very buggy and explosive behavior. This also impacts rap…
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Hello, so this specific component. Is broken
https://docs.rs/bevy_rapier3d/latest/bevy_rapier3d/geometry/struct.CollidingEntities.html
Doesnt seen to be working as expected . As you can see in t…
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means headless server can't(don't want) load mesh.
and bevy_rapier3d's async-collider feature(i believe this is mesh collider module) depends on mesh assets.
means network game can't use mesh col…
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Currently the plugin uses only Rapier colliders for calculating the navigation. But it would be great to make this integration optional for games that does not use physics like mine. I would like to s…
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It would be nice to have an option to use Rapider 2D instead of 3D for applications that only need 2D physics, even if they use 3D graphics (think RTS, MOBA games, or 2D platformers with 3D graphics..…
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Found a bug where `RigidBody.lockRotation` and `RigidBody.lockTranslation` do not unlock when sent `false` on its `locked` argument.
If its not a bug, because the functions are not supposed to allo…
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The 0.10.0 example uses the "from_agent_and_bounds" helper method that is set to release with 0.11.0. Naturally, it doesn't compile without this.
It also throws an Unsatisfied Trait Bound on bevy_r…