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The performance on the well known ambiguous specular reflective surfaces are really not good also on light reflective surfaces. Often it is tracked the reflected content and the occlusion logic seems …
bhack updated
9 months ago
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**Describe the bug**
Material *Enable Punctual Lights* and *Enable Area Lights* properties inconsistently affect both the Punctual and Area type lights simultaneously, instead of affecting them separ…
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Emittance for blocks which can have multiple block states / light levels is set by default and is not reflected or noted within the UI.
ie `minecraft:light`'s Emittance per the UI is listed at `0.0…
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Hi, thanks for the wonderful work!
I'm working on the reconstruction of reflected scenes, and I'm hoping for generating images that have the same camera position but with different light position. …
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Hi sir,
I oblique incident a beam of circularly polarized light onto a plasma target, and the density of the plasma target increases linearly.But strangely enough, The y polarization component …
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This follows on from Materials/Lighting. Hopefully a quick branch for some nice resulting visuals.
* Allow binding of static environment map to Models/Materials (e.g. the skybox).
* Update materia…
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**Name the new concept**
Reflectance Spectroscopy
**Describe the concept**
Spectroscopic observation of light reflected by an astronomical object. This technique is well established in observatio…
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I've been playing around with the Lazy plugin manager and onedark, basically setting some custom options for loading the color scheme.
For this I've been trying to use the light theme to have a str…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1404)) by Ian Danforth (Bitbucket: [iandanforth](https://bitbucket.org/%7Bd3ec46f0-4164-41f5-…
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## What just happened?
This actually happens pre-PBR but it seems all the more important given higher expectations on reflected light for PBR.
## What were you doing when it happened?
Texture r…