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![image](https://github.com/oculus-samples/Unity-Movement/assets/25951438/15240020-3a60-46a9-af6b-6f0a6aa5c2f4)
I am currently using Fusion 2 for multiplayer functionality in our project. The OVR rig…
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Thank you for your great job "ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting"! When will the code be released?
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see this
`Loading 1 new model
LivePortrait using fp16
Load appearance_feature_extractor done.
Load motion_extractor done.
Load warping_module done.
Load spade_generator done.
Load stitching_r…
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I've been playing around with using virtual-dom inside Shadow DOM and have run into an issue with dom-delegator. The problem is events in shadow DOM are retargeted to their light DOM host, and thus in…
rtsao updated
9 years ago
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Is it possible to integrate retargeting but for segments, rather than just basic events?
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Hi,
In PARAKEET the ad selection is based on anonymized signals (c', s'). This is also true for MACAW, which picks an ad *set* based on these anonymized signals.
In https://github.com/WICG/priva…
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Gen3 pedestrians have no DeathAnim yet, first we must modify the BP_walker, so that it can pick different animation sets depending on it's generation
![Image](https://github.com/carla-simulator/car…
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Hi:
it's a awesome work. I have a leap hand in my Lab. I want to use my origin laptop's camera to capture my hand's finger pose, then use dex-retargeting to retarget my finger pose to my leap hand. H…
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video retargeting can be performed?
Thanks for the help!
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Can you provide any information about the re-targeting in Unity?
I observed the your code outputs a bvh files.
Are the bvh files directly imported and mapped to Unity's mechanim animation system?
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