-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
### Describe the project you are working on
Any 3D game with ambient occlusion.
### Describe the problem or limitation you are having in your project
The current AO implementation in Godot 3.…
drcd1 updated
2 months ago
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Space is dark. Like really dark. Unless you hide from all lightsources, you wouldnt see the stars with the exeception of the closes and or brightest stars.
I suggest adding a setting that would allo…
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**Issue** : The ambient occlusion for certain objects will not match on both eyes with certain angles. This leads to artefacts that make the object appear "shiny" and "dark" at the same time as the in…
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**Prototype**
To enhance 3d scene perception (similarly to fog proposed in https://github.com/mapbox/mapbox-gl-js/issues/10205) we could introduce the use of an Ambient Occlusion (AO) layer, also c…
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You can see shadows (players included, like WH) through walls and blocks.
**Links to video**: https://drive.google.com/file/d/16LNLFUkogU0dSk7zyvAqCQ2D9j4i3xIH/view?usp=sharing
https://drive.googl…