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I'm a bit confused about when the rules about a Transition Asset apply. I have a scriptable object that defines the clip transitions for a weapon, so I can swap them out at runtime depending on which …
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どうあがいても破壊的変更だけど拡張性と、コードのきれいにできる。破壊できる今のうちとっととやるべきだ
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest alpha-build of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Rounds (Steam)
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# Use Case
In simple cases, being able to directly control a strongly typed `Parameter` property on a [Mixer](https://kybernetik.com.au/animancer/docs/manual/blending/mixers/) is great. For example…
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### What happened?
Hello, I have an array of serializable objects like this:
`[SerializeReference, SubclassSelector] public ComposerConfiguration[] configurations;`
The `ComposerConfiguration` is…
Qriva updated
8 months ago
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- [x] Custom interaction types (need to create EditorGUILayout.PropertyField serialization for the InteractionBehavior SerializeReference)
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I am Creating Trackable when anything gets added or subtracted to the Scriptable Variable.
But Trying to create `FloatVariable` gives Odd Names `__accumulated_k__backing_field` And gives error
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Consider the following
`public int X => _x;`
`[SerializeField]`
`private int _x;`
Rider will suggest to convert the property X to an auto property, and when it does that it also adds [field:…
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# Use Case
Working with animations that need lots of events can quickly become quite heavy. You have to search through the animation's events and compare their strings to subscribe to them, which r…
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I added a `NewGraph.ContextMenu` and called `GraphSearchWindowProvider.AddNodeEntry` to add a context menu option with an `Action`. In the action I am programmatically creating my nodes and ports and …