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PuddleduckProductions
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MysticForestParkRanger
https://puddleduckproductions.github.io/MysticForestParkRanger/
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icon added
#152
pyromaniac3
opened
8 months ago
0
Import Mushroom and Created Bounce Interaction in Prefab
#151
skysfalling
closed
6 months ago
0
Fixed Some things in Level 1
#150
Shinoyhe
closed
8 months ago
0
Every failed grid push results in an animation
#149
ambiguousname
opened
8 months ago
0
Imported water shader assets
#148
skysfalling
closed
8 months ago
0
Level 2 trashplant updates
#147
itspebbleboy
closed
8 months ago
0
Fmod implement 3.5.24 into Master branch
#146
JeremyH0451
closed
8 months ago
0
All the decor finale muahahaha gloria chim
#145
itspebbleboy
closed
8 months ago
0
Finalized Level 1 - Decor
#144
MetaToshi
closed
8 months ago
0
Horizontal Platform(Vine) Implentation after Interact
#143
aRoverUnderTheSea
opened
8 months ago
0
Pushing/Pulling animation implement
#142
ambiguousname
opened
8 months ago
0
Trash Plant Implementation
#141
ambiguousname
opened
8 months ago
0
Center interact button to geometry
#140
ambiguousname
opened
8 months ago
0
Controls reversed and sinking is back?
#139
ambiguousname
closed
8 months ago
0
Level transitions
#138
ambiguousname
closed
8 months ago
0
Interaction redesign
#137
ambiguousname
closed
8 months ago
0
Playtest Merge
#136
ambiguousname
closed
8 months ago
0
Interaction redesign
#135
ambiguousname
closed
8 months ago
1
Level 1 Decoration
#134
itspebbleboy
closed
8 months ago
0
Scene Decoration
#133
itspebbleboy
closed
8 months ago
0
Animations
#132
pyromaniac3
closed
8 months ago
0
FMOD footsteps using AudioManager and FMODEventList scripts
#131
Irkedibis
closed
8 months ago
1
Playtest Build Fixes
#129
ambiguousname
closed
8 months ago
0
Animation controller
#128
ambiguousname
closed
8 months ago
0
Grid system fixes
#127
ambiguousname
closed
8 months ago
0
Camera For Aye Aye Level
#126
itspebbleboy
opened
8 months ago
0
Aye Aye level decoration
#125
itspebbleboy
opened
8 months ago
0
Diff Seed implementation
#124
itspebbleboy
closed
8 months ago
0
Mushroom Implementation
#123
itspebbleboy
opened
8 months ago
1
Grid system fixes
#122
ambiguousname
closed
8 months ago
0
Grid System Terrain Elevation
#121
ambiguousname
opened
8 months ago
0
IMPORTANT! reorg with new toon shaders
#120
skysfalling
closed
8 months ago
0
Request to merge updated fmod-submodule into master
#119
Irkedibis
closed
8 months ago
0
[BUG] player can get themselves stuck when pushing pulling
#118
itspebbleboy
opened
8 months ago
0
[BUG] Player rotated on collision
#117
itspebbleboy
closed
8 months ago
0
Pushables can move into occupied squares on grid
#116
ambiguousname
closed
8 months ago
0
New Interaction Test Scene
#115
skysfalling
closed
8 months ago
0
Dugong Level w/ Some Art Assets
#114
Shinoyhe
closed
8 months ago
0
Discarding Trash
#113
janegrantham
opened
8 months ago
0
Player push/pull animation added but not implemented
#112
pyromaniac3
closed
8 months ago
0
Add in Gloria's Skybox
#111
pyromaniac3
closed
8 months ago
0
Adding FMOD music & ambience into the Dugong and Aye Aye greyboxes
#110
Irkedibis
closed
8 months ago
0
Made Unwalkable Water Darker
#109
Shinoyhe
closed
8 months ago
0
Aye Aye Revisions
#108
aRoverUnderTheSea
opened
9 months ago
1
Create Playtesting Feedback Form for IDC playtest on Wednesday
#107
aRoverUnderTheSea
opened
9 months ago
1
Grid System allows (1,1) direction push (should be either just (1,0) or (0,1))
#106
ambiguousname
closed
8 months ago
0
FMOD Implementation (Week 7)
#105
Irkedibis
closed
8 months ago
3
Fixing Greyboxes
#104
ambiguousname
closed
8 months ago
0
Cell spacing leads to self-intersection in grid
#103
ambiguousname
opened
9 months ago
1
Update grid.md
#102
ambiguousname
closed
9 months ago
0
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