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So the issue is that trying to build the m68k-toolchain-newlib as well as the toolchain without newlib is causing issues due to the server/website certificate being expired it seems.
Here is the log:…
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Hi Haroldo. Greetings from Argentina.
I'm following your project. I love the idea of having a video player for intros and cinematics.
Also I'm implementing an algorithm which produces up to 60 colo…
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Using a Mega Everdrive Pro, the game seems to be _very_ garbled on startup and crashes shortly after the Sega screen.
The result can vary, such as crashing before the Sega screen, or the Sega screen …
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Is it possible set the duration of a single sprite animation with the rescomp utility?
```
A(5) B(5) C(1)
D(8) E(5) F(5)
```
As I am understanding, now, it is possible to set only a single ti…
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Large sprite drawing errors
Var:SGDK 2.00 (January 2024)
I draw large sprites in two parts, top and bottom.
When opt_level=FAST, the sprite draws incorrectly.
![err1](https://github.com/user-attac…
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I'm having trouble with PCM audio playback quality. I have carefully filtered my PCM audio to avoid aliasing during downsampling, and my downsampled 13kHZ 8-bit PCM stream sounds much better when pla…
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I've noticed the game slows down rather quickly when there are enough objects on screen. I've decided to take a look at how it works and noticed that it's an one-way linked list, but the game tries to…
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Hello o/
I was wondering if it was possible with your sound driver to play a vgm & some sound effects at the same time?
Reserving maybe 1 or 2 channels to overlap the song.
I have already made …
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src/i_video.h looks like it contains code for polling the mouse, which I don't believe happens on these consoles.
There is a look up table that right shifts a 19 bit number down to 13 to get resul…
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Hi there! I'm trying to make use of Echo to power a real-time PSG audio application. I have a question regarding the correct use of `echo_play_direct()`. Consider the following code:
```c
#include…