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Hi,
I don't know if it's the right place to ask questions but I will post it here and if it is not appropriate, I can move the discussion elsewhere.
I am using slang reflection API to feed my engi…
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Distant Horizons released a new version with support for shaders this week. Also, I am trying Cubes Without Borders to replace Borderless mining, because it goes unsupported for very long stretches of…
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I installed the package in my project following the guide. When I write the export example code it fails to find GameObjectExport. As far as shaders are concerned, however, I cannot insert them into…
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A blur effect that's applied on all background layers, with the option to adjust the blur intensity.
The blur should be full resolution, without pixelation.
I've been going back and forth on whether…
c12hz updated
3 weeks ago
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I currently pass the view, projection, and model matrix to the vertex shader as uniform variables then do this:
gl_Position = projection * view * model * vec4(pos, 1.0);
It is more common and mo…
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### Describe the bug
The Foliage Shader appears pixelated when using it.
![image](https://github.com/Facepunch/sbox-issues/assets/95300917/924d8e5b-777b-41c2-9d86-30b18358dae5)
### To Reproduce
…
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### According to your testing, does the issue occur with ONLY Immersive Portals mod installed?
Yes
### Forge Version
40.2.17
### ImmersivePortals Version
1.4.20-mc1.18.2
### Latest Log
https://…
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### Feature Request for Screen Shader Chrome Extension
**Is your feature request related to a problem? Please describe.**
I'm always frustrated when using my computer late at night because the b…
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Apparently, when I export a project that has shaders, it won't let me export the pkg. I get the GMAsset Compiler error or something like that. Same thing that #3 on Gaymaker for the Vita, basically.
…
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## Keyword: Screen FX
Ref. https://youtu.be/hqz4TnvC3fQ?si=_On7YY5mCsXG401R
https://youtu.be/mCpRxFP2J1c?si=r75r-LyeEbjhCNNM
https://www.artstation.com/artwork/LRYYyr
![Image](https://github.com/s1n…