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TheSeekerGame
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TheSeeker
Metroidvania game in Bevy
24
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6
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switch to the new renderer
#77
destravous
opened
1 day ago
0
Passive Skills v1
#76
c12hz
opened
2 weeks ago
1
Fix `just_pressed` in `GameTickUpdate`
#75
odecay
closed
1 week ago
0
kill counter ui
#74
destravous
closed
2 weeks ago
0
Feature/blurred background
#73
destravous
opened
3 weeks ago
0
Spider Death and Decay animations
#72
odecay
closed
3 weeks ago
0
Feature/ability UI
#71
destravous
closed
3 weeks ago
0
Creature Flash White on Damage
#70
odecay
closed
4 weeks ago
1
Attack damage flash
#69
odecay
closed
4 weeks ago
0
focus_ability
#68
destravous
closed
4 weeks ago
0
enemy and player collision avoidance is more granular
#67
odecay
closed
4 weeks ago
0
player distance condition added to enemy spawn
#66
odecay
closed
1 month ago
0
Global and per EnemySpawner killcounters, spawnrate based on EnemySpawner killcount
#65
odecay
closed
1 month ago
0
Feature/whirl ability
#64
destravous
closed
1 month ago
0
Feature/dash ability
#63
destravous
closed
1 month ago
0
refactor player.rs into a full module
#62
destravous
closed
1 month ago
0
Focus
#61
c12hz
closed
4 weeks ago
1
Whirl
#60
c12hz
closed
1 month ago
0
Player and Enemy collisions
#59
odecay
closed
1 month ago
0
Enemy state machine adjustment
#58
odecay
closed
1 month ago
0
Feature/projectile particles
#57
destravous
closed
1 month ago
0
Feature/arc projectile
#56
destravous
closed
1 month ago
1
Projectile particles
#55
c12hz
closed
1 month ago
1
Dash
#54
c12hz
closed
1 month ago
0
Enemies collide with player
#53
c12hz
closed
1 month ago
1
Adjust Creature State Machine
#52
c12hz
closed
1 month ago
1
Damage collider gen for creatures
#51
c12hz
closed
4 weeks ago
0
Projectile Movement and collision
#50
c12hz
closed
1 month ago
2
some documentation updates
#49
c12hz
opened
1 month ago
0
New1base
#48
inodentry
closed
1 month ago
0
knockback ai fix
#47
odecay
closed
1 month ago
0
Enemy AI, Collisions, Attack Knockback
#46
odecay
closed
1 month ago
0
Background Blur Shader
#45
c12hz
opened
1 month ago
1
Feature/dmg numbers
#44
destravous
closed
1 month ago
0
Hp bars
#43
destravous
closed
1 month ago
0
Updated Animation files to make them compatible with 1-Base
#42
c12hz
closed
1 month ago
2
Fixed the Animation Assets to account for 1-Base. Also added some stuff to documentation.
#41
c12hz
closed
1 month ago
0
Adds a freeze affect when the player lands a hit
#40
destravous
closed
1 month ago
0
Limit the camera to within the level limits
#39
destravous
closed
1 month ago
0
UI: Player Skill Toolbar with Icons
#38
inodentry
closed
3 weeks ago
2
Scripting Improvements: Include files
#37
inodentry
opened
1 month ago
0
Damage Numbers over Enemies
#36
c12hz
closed
1 month ago
1
Health Bars over Enemies
#35
c12hz
closed
1 month ago
1
Player Velocity Freeze on Damage
#34
c12hz
closed
1 month ago
1
Camera Level Boundaries
#33
c12hz
closed
1 month ago
1
Fix Performance Problems
#32
c12hz
opened
1 month ago
0
Haptics System with Screen Shake Effect
#31
inodentry
opened
1 month ago
2
Audio System with Scripting Integration
#30
inodentry
opened
1 month ago
0
Sprite colliders
#29
destravous
closed
1 month ago
0
Feature/fall anim fix
#28
destravous
closed
2 months ago
0
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