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I feel this is an important feature especially when generating permutation shaders at runtime. It would just involve forking shaderc and subdividing the functionality into a set of functions and share…
ghost updated
6 years ago
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This appears to be related to other issues (at least #1276 and #1258).
Nothing like a new computer to find requirements...
log snippet:
Compiling backtrace v0.3.44
error: failed to run cu…
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```
`FAILED: glslc/glslc
: && /usr/bin/g++ -m32 -march=x86-64 -mtune=generic -O2 -pipe -fno-plt -Wimplicit-fallthrough -Wl,-O1,--sort-common,--as-needed,-z,relro,-z,now -rdynamic glslc/CMakeF…
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This is meant to be an ongoing tracking issue. If anyone observes a crate failing to build due to a missing dependency, post it here.
Libraries should be added to [`vc-packages.txt`](https://github…
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I've got this code in my shader:
```glsl
#define float highp float
#define float2 highp vec2
#define float3 highp vec3
#define float4 highp vec4
#define float2x2 highp mat2
#define float3x3 h…
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Trying to install on Windows 10 platform.
Cloned successfully, ran `cargo build`, failed with this output:
```
error: failed to run custom build command for `shaderc v0.3.16`
process didn't exit s…
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There seems to be a bug with shaderc on windows.
If you try to use the `IncluderInterface` object trying to access the `GetInclude` function will throw an segmentation fault.
This is the shortes…
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We run our GLSL shaders through glslc and then through spiv-opt. In the 6/20 and 8/20 builds of glslc and spirv-opt, the unused inputs/outputs remained, and our shaders could pass the correct data in…
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Replace with https://github.com/gfx-rs/naga when it's more use-able.
Some discussion here:
https://github.com/rust-gamedev/wg/issues/23
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Thank you for this lovely library.
I wanted to ask if there's a good way of running this in a GitHub action. As in, if I have a Rust project that depends on shaderc-rs, and I want to compile it in …