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I was reading over the docs at https://www.sidefx.com/docs/unreal/_attributes.html and it says there's suppose to be a `unreal_tag_*` attribute on Output to **Prefix used to specify tags on the output…
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- Volume Texture SOP (should work with tapered volumes, i.e. "movie projector" mode!)
- Volume Ramp qL SOP (like attrib ramp but for volumes)
- Volume Extract Slice SOP (?)
...and everything else tha…
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Hello Earthmesh Community
I wanted to share my solution for getting Earthmesh to render. My example uses Vray but I have tried it in Redshift (not using Krama though)
Feel free to try it out. If…
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I'm trying to export a simple animation “Growing line” into Unity.
The animation is very simple as below:
Curve
I
Carve
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Shader parameters of type unsigned int are represented by integer parameters in Houdini, and these are currently translated as integer primitives attributes in usd.
The best way to fix this is to t…
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I tried the latest HoudiniEngineForUnreal plugin with a small HDA created with the SideFX OSM Tools. The world is successfully created in the unreal engine. I have one problem though. How can I change…
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Hey there!
i wanted to try out your example with my FX-Application but didn't find a way to a a maven dependency to my project. Is there a repo where I can find the jar for using it with maven?
Best …
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Hi,
I just tried PDG with UE4.25.
I followed this tut for Unity to test PDG hda.
https://www.sidefx.com/tutorials/pdf-for-indie-gamedev-section-2-getting-set-up/?collection=61
Similar setup:…
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[VEX_to_Blender_001_2018_04_14_10_07.zip](https://github.com/enzyme69/blendersushi/files/1910238/VEX_to_Blender_001_2018_04_14_10_07.zip)
[VEX_to_Blender_002_2018_04_14_10_06.zip](https://github.co…
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I'm using a Macbook Pro m1, and I have the license for Houdini Indie. While installing, packages folder didnt exist so I created it and copied the json file. Even though I wrote the right path, I can'…