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Currently we only support regular variables with the sigils `[glsa]:`, but we will need to access registers, options, and environment variables (with `@`, `&`, `&[gl]:`, and `$`).
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We are missing additional content that comes with Kaycee's mod.
Namely
- [ ] Portraits (Act 1 style) #25
- [ ] Sigils
- [ ] Decals (Goobert)
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There are several problems:
1. The choice to optimize for brevity at the expense of readability means the sigils are actually quite easy to miss. Especially '!', which is quite thin.
2. '!' has exist…
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This idea is inspired by [Clojure's "weird characters" guide](https://clojure.org/guides/weird_characters). They grouped all of Clojure's hard-to-search symbols into one page for easy reference.
Gi…
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One occasionally wants to use Rails helper methods (especially asset and route helpers) in client-side templates. [Existing solutions are ugly.](http://stackoverflow.com/questions/8316814/rails-with-b…
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An IGSC For sigils/Special abilities
An IGTC For Tribes
An IGEC For Encounters
Add support for colored portraits/Animated Portraits in IGCC
An IGBDC For boss dialogue
An IGSSC For Sprite Shee…
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was going to navmesh a map that has a .nav file built in its addon but just realised d3bots spawned in randomly without no navmesh they even managed to find the sigils and broke them then pathed to me…
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A set of consistent Symbols or Sigils is sorely neeeded as part of an efficient Names Convention.
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As the title sais, most slotted items are now missing their description
![grafik](https://github.com/user-attachments/assets/2838ea33-38b5-4f9d-a6c6-01153574f77e)
![grafik](https://github.com/us…