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As far as I'm aware in USD many things can be bound to something / have time samples attached to them but I haven't seen a comprehensive list or simple examples on the various ways that can be achieve…
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```
What steps will reproduce the problem?
1. create simple model in max 2010 with bones animation skinned with skin
modifier
2. export with openCollada to dae file
3. import using loader3d to away3…
-
```
Currently the BlendParse demo is out-of-date compared to the version in
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.
Also the BlendParse code in gamekit supports ski…
-
```
Currently the BlendParse demo is out-of-date compared to the version in
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.
Also the BlendParse code in gamekit supports ski…
-
```
What steps will reproduce the problem?
1. create simple model in max 2010 with bones animation skinned with skin
modifier
2. export with openCollada to dae file
3. import using loader3d to away3…
-
```
What steps will reproduce the problem?
1. create simple model in max 2010 with bones animation skinned with skin
modifier
2. export with openCollada to dae file
3. import using loader3d to away3…
-
```
What steps will reproduce the problem?
1. create simple model in max 2010 with bones animation skinned with skin
modifier
2. export with openCollada to dae file
3. import using loader3d to away3…
-
```
What steps will reproduce the problem?
1. create simple model in max 2010 with bones animation skinned with skin
modifier
2. export with openCollada to dae file
3. import using loader3d to away3…
-
```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
-
```
Currently the BlendParse demo is out-of-date compared to the version in
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.
Also the BlendParse code in gamekit supports ski…