-
Appreciate this excellent work. I got a lot of inspiration from this work.
I have achieved to train an AI for a more difficult version flappy bird: the horizontal distance between adjacent pipes an…
-
Tarp walls are absolutely great for dividing up your workspace in the basement, but get quite limited because they are too tall to pass under/through heating and wiring conduits. See screenshot below.…
-
These can be used to break up repeating/similar textures on walls or enhance/change the aesthetic of your chamber. You could do a 1x1, 2x2 and 3x3 one, and have them change via "weighted/cube/sphere" …
-
Appreciate this excellent work. I got a lot of inspiration from this work on pygame.
I have achieved to train an AI for a more difficult version flappy bird: the horizontal distance between adjacen…
-
It would be nice if there were a way to carry steam around in vanilla railcraft, without having to rely on tank carts, which are slow at this task and also not very thematic. Ideally, this would be lo…
-
Monroe:
constant head tanks for dose controllers with integrated calibration columns. Dose controllers will be needed at the two plants currently under construction. Has the new design been fabrica…
eak24 updated
6 years ago
-
Maybe this could be implemented with sth. like [pipes-zlib](https://hackage.haskell.org/package/pipes-zlib). It would allow for even smaller file sizes, which in turn would simplify and speed up a lot…
-
I know this is quite low priority right now but I would love it if pipes on child entities could clip through other blocks
![image](https://github.com/tsunamayo/Starship-EVO/assets/56371294/0479426…
-
Blast furnace hopper: Dual output that snaps to the inputs on the blast furnace and automatically filters coal and not coal appropriately. Allowing a single chest to be placed above, holding both fuel…
-
This shows the lock or star icons on a pipe warp if a key or star minimum is necessary to enter it. The lock disappears as usual for a door once the player enters the pipe.