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Please ensure you include/confirm the following information before submitting an issue.
V1.8.0.142
OS win10
Several Audio Devices, 5.1 Dolby, Front and Back, Headphone w/mic, normal desktop spear…
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It was mentioned in kcat/openal-soft#506 that DSOAL depends on MMDevAPI/WASAPI in order to output sound.
Would it be possible to allow a waveout option or something simular to allow for older windo…
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I'm trying to run a Creative SoundBlaster Live 5.1 sound card and I can't get Win7 to recognize it so I can load a driver. Help.
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**Describe the bug**
A clear and concise description of what the bug is.
Broken sound on linux (stuttery and verrrrry laggy) with unusable triggers for xbox 360
**Have you read the manual?**
yes…
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**Describe the bug**
Selecting General midi in games doesn't produce any music.
**To Reproduce**
Use the setup of a game such as Duke Nukem 3D and select General Midi. There would be silence.
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As it stands, Serenity only has the one soundcard driver and thats for the Soundblaster 16. Unfortunately its for the SB16 ISA, not PCI, because that is what qemu emulates. This isn't much use for us …
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Some of my packets don't get decoded because of the above error. Or they do get decoded, but are missing parts. The larger the packet, the higher the chance of an error. I'm using Alsa with a SoundBla…
ghost updated
2 years ago
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Take inspiration from https://github.com/nukeykt/Nuked-OPL3
or https://github.com/rofl0r/woody-opl
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One of the major incompatibility problems between the OPL3 and the dual-OPL2 from SoundBlaster Pro software was that the second set of channels of the OPL3 didn't feature the rhythm mode and the timer…
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Resurrecting this old bug from the SF site:
https://sourceforge.net/p/adplug/bugs/23/
The music sample links provided are long dead, I've attached the LAA file which you can compare with the music i…