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```
Add support for soundfont 2 waveforms import.
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Original issue reported on code.google.com by `hhhikr@gmail.com` on 7 Apr 2010 at 6:38
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### Enhancement Summary
Updating the SF2 Players File & Patch labels, fields & buttons.
### Implementation Details / Mockup
Was wondering if anyone would be interested in making any of the fo…
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Hello! Sorry to bother you, and I know this project hasn't been visited in years, but I figured I'd ask regardless
If it's not too much trouble, I was wondering if it would be possible for you to r…
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when I use a soundfont (in this case SGM) that isn't the default, I keep getting audio static.
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```
Add support for soundfont 2 waveforms import.
```
Original issue reported on code.google.com by `hhhikr@gmail.com` on 7 Apr 2010 at 6:38
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i noticed that the Soundfont viewer is somewhat out of date visually. Also, it would be nice to have the option 'Add To Favorites' - a nice option like the one i find in the Blue File Manager
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```
Add support for soundfont 2 waveforms import.
```
Original issue reported on code.google.com by `hhhikr@gmail.com` on 7 Apr 2010 at 6:38
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Fluida needs a way to search for instrument names within the currently loaded soundfont, eg entering the partial string 'mand' brings up 'Mandolin'
Moving the file selector button and chosen filen…
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Only RetroArch bugs should be filed here. Not core bugs or game bugs
This is not a forum or a help section, this is strictly developer oriented
Description
It seems google introduced a bug in and…
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### Your idea
I would really like it if sound flags were able to be used for more than just Muse Sounds. The idea I have for this would be for you to be able to specify what sound you want it to poin…