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probably makes sense to make it have an effect, just as a frequency multiplier, so functions like `hurry` would work as expected.
in the case of soundfonts, it should make sense to multiply it with t…
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Hi @newlandsvalley,
I tried deploying [chord-editor](https://git.sr.ht/~whereiseveryone/chord-editor/tree/srht/item/.build.yml) to [jgart.whereis.xn--q9jyb4c](https://jgart.whereis.xn--q9jyb4c) for…
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There are some fantastic js libraries that will render "soundfonts" that have terrific instruments, such as
https://github.com/mudcube/MIDI.js
We should revamp the audio API to allow soundfonts to b…
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The PCM 'instruments' _still_ don't properly mad any other soundfonts than the MSGS soundfonts. If I try a GM compatible soundfont on SPC700, it doesn't sound **anything** like I want it to.
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**Describe the bug**
Updating on a Pi 3 stops at patchage.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to Update
2. Click on Update
3. Stalls at Install preficx: /usr/local
…
wyleu updated
1 month ago
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FluidSynth and CoreAudio need/support soundfonts. Right now you need to either point at them in exult.cfg with the full path or just their filename (if they are in or ).
It would be great if we were…
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FluidSynth's default reverb and chorus settings are... kind of gross. Fortunately, it is possible to alter these in the plugin GUI, but why not also make them better out-of-the box? Here are the setti…
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I'm using a soundfonts library from LSD Dream Emulator (https://drive.google.com/drive/folders/17OLJmbuJn2HQdubYCkAcLxqg0pygbBEt) and for some of the presets, the sample doesn't seem to be mapped to t…
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GoDAW uses custom instruments instead of relying on Soundfonts and VST. Support for both Soundfonts and VST can be expected.
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I just wanted to ask if this is feasible here, as I believe the PrBoom+ fork is able to make use of soundfonts.
It came to mind because of recently using a soundfont with other cores in RetroArch. …