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I couldn't get MIDI sound to work in Chocolate Doom so I started doing some debugging. I built SDL_mixer from source and can't even get a MIDI file to play with the sample `playmus` program. It's ju…
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There are some fantastic js libraries that will render "soundfonts" that have terrific instruments, such as
https://github.com/mudcube/MIDI.js
We should revamp the audio API to allow soundfonts to b…
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GoDAW uses custom instruments instead of relying on Soundfonts and VST. Support for both Soundfonts and VST can be expected.
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### Summary by @shoogle:
Muse Sounds works when MuseScore is installed as an AppImage but not when MuseScore is installed as a Flatpack.
It appears that the Flatpack package:
1. Is unable to …
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I apologize to post this here but I am not sure where else to ask these questions.
I will try to put all the question I have in the post rather than a bunch of separate posts.
I will start out wit…
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I'm using a soundfonts library from LSD Dream Emulator (https://drive.google.com/drive/folders/17OLJmbuJn2HQdubYCkAcLxqg0pygbBEt) and for some of the presets, the sample doesn't seem to be mapped to t…
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I am on the arch linux version of chocolate doom, and timidity is not working. I am on the latest version of chocolate doom, and this is the only error I am getting:
Error loading midi: Couldn't op…
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I think it would be nice to have fluidsynth support in Choco daily builds, soundfonts to be activated with a line in the launching BAT-file, e.g.
`set SDL_SOUNDFONTS=TimGM6mb.sf2`
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I just wanted to ask if this is feasible here, as I believe the PrBoom+ fork is able to make use of soundfonts.
It came to mind because of recently using a soundfont with other cores in RetroArch. …
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Hi @newlandsvalley,
I tried deploying [chord-editor](https://git.sr.ht/~whereiseveryone/chord-editor/tree/srht/item/.build.yml) to [jgart.whereis.xn--q9jyb4c](https://jgart.whereis.xn--q9jyb4c) for…