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#### Description of the problem:
On Samsung Xcover 4, playBeepSound() works somewhat randomly (sometimes it beeps, sometimes it doesn't, sometimes it does a some kind of half-beep)
**Which libra…
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Actually the plugin only accepts a path
What if the sound is already in memory?
Just proposing. I have found a nice method in another plugin
https://github.com/ukasz123/soundpool
`Future loadUint8…
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First of all, thanks for your great work on this. It seems like just what I need. That being said, there's a problem when running the Droid project. The sound doesn't play the first time, only if I…
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Microsoft.XNA.Frameworld.Audio.SoundEffectInstancePool.Update() crashes with an instance not found exception. This error in Visual Studio tags the Program.Main() Run() command.
![SoundPool_E…
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Right now it seems that we can only load sounds from the res folder, and that is a major inconvenience for my work. I've tried to roll my own SoundManager, but there is something that I'm not graspin…
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background audio in phases 2 and 3 could be increasingly alarming, as in the original game.
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D/voice_scence_discern(25716): add name:sample_rate, value:48000
V/voice_scence_discern(25716): add name:sample_rate value:48000 list:0x7d730d64c0
D/voice_scence_discern(25716): add name:channels, …
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Hello,
I've been using the package in my Android app with no issues, but we are now developing the iOS version and adapting the Flutter code to work in both OS.
The issue I found is that the ap…
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Steps to reproduce:
1. run `flutter build web`
2. open the web-application on iOS device (possible the same on android web-browser)
3. try to play audio
Result: nothing happens
Expected result: y…