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Hi shasha,
I know this project is not maintained, but you are the founder of this project and have many knowledge and experiences :-) . I would like to know if you have any idea about the problem I m…
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How can 8 Direction 2D Animation Sprite Support be implemented in Tiny MMO Demo to test 2.5D 64 x 64 Pixel ~480 Pixel Resolution 2D Animation Sprites?
We had 4 direction sprite support in the earl…
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**Game information**
A game affected by https://github.com/ValveSoftware/Source-1-Games/issues/5043 (I tested Half-Life 2: Deathmatch and Fistful of Frags)
**Distribution name and version where ap…
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When I try to build the 1.8.0 plugin in my project it fails with the following errors. Using UE 5.3.2 and XCode 14.3.
Have downloaded the 1.8.0 [WebRTC library](https://github.com/millicast/millic…
tonyv updated
3 months ago
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Hello,
Tried with the latest docker and plugin. Removed old database from docker. Sync runs, but the web interface doesn't show any games. Log shows this `ApolloError: Cannot return null for non-nu…
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Add the last #include to SmEditorManager.cpp. It will build and seems to work. I haven't tested it thoroughly.
/ Copyright 2018-2021 David Morasz All Rights Reserved.
// This source code is under …
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Can we get mat_picmip -10 back? (Ultra high textures)
It's been nearly 3 years now since VALVe locked mat_picmip to -1 to 4. mat_picmip -10 enabled the highest texture resolutions to be used in the g…
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As of 04/01/2024, many models have been deprecated as per [Deprecations](https://platform.openai.com/docs/deprecations)
This plugin therefore needs a spring-cleaning to cull deprecated models and a…
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The wiki isn't publicly editable, so I will put it here.
You need to put the following Nix expression in a file, say `source-engine.nix`
```
{ lib
, pkgs
, stdenv
, fetchFromGitHub
, game ? "…
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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\johan\AppData\Local\Temp\UnrealLink\Du…
SJOEC updated
1 month ago