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**Describe the bug**
Translation works but no rotation. Both Values are drifting without deadzone > 7. Input Debugger shows no change on Rotation Vector and hard lock to non-zero values. I use the Sp…
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### System information
3.1 70bde63c on Manjaro (latest)
### Expected behavior
When working with multiple SolveSpace instances it would be ideal if only the active window receives spacenav rot…
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In your readme you say with the space mouse compact its axis only does that include the rotational axis or not?
Thanks
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Hi, impressive work!
It is mentioned in your paper that besides spacemouse, you also used Oculus Quest to perform teleoperation, could you share the relative code for that? Thanks!
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All other slicers I have used have built-in support for SpaceMouse from 3Dconnexion. CP 5.0 does not seem to work with this device. Please add support.
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### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
It is so, so, so easy to miss the model or the v…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When using my SpaceMouse to rotate my model, only the dominant axis of movement is applied…
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I use a 3dconnexion (spacemouse), but there is no option to usb passtrough, can yout help me?
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I see gamepad events in my browser and I see gamepad functions in glvis but glvis is not respecting my gamepad (spacemouse) . Can someone please fix this issue? I've spent a good bit of time trying …
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Hello there,
I'm not sure if this project is still maintained but I hope so.
The 6 Axis movement is working like a charm, however I cannot bind my buttons to vjoy buttons.
I've tried it in the GUI …