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Gold splits, just like in speedrunning.
For linear maps: track your best start-cp1 time, cp1-cp2 time, etc.
For staged maps, it's a little trickier -- track best time from the moment you enter …
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This could be re-enabled with a cvar to allow speedrunners to still use it.
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Looking into speedrunning Ultima VII The Black Gate (SNES), I found that the game has predictable and consistent "RNG" values on both hard and soft resets when using bsnes, however, on hardware, the v…
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(I know this is inherited from QuakeSpasm, but there's no reason we can't make it better here)
Currently, the option names for the "always run" option in the menu are rather obscure - to the extent…
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First off Llanfair has been amazing for my stream and all my speedrunning endeavors. I wouldn't be where I am today without it. Sadly since I updated my Mac yesterday, Llanfair will suddenly make my c…
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**Is your feature request related to a problem? Please describe.**
Speedrunning without a fullbright mod is very annoying.
**Describe the solution you'd like**
Allow players to toggle night visio…
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Hey guys! A couple of suggestions that I came up with after trying the game 🙂
### Add visible stats
*(stats can be for the current session, there should be no need for persistency, right?)*
**…
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**Describe the feature you'd like**
Ok so this is gonna sound really weird but I would like it so that when you are holding up, you can not do multiple backflips without first releasing up again. I k…
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Can you please add this for future Android versions? I tried to add it earlier and do a pull request but I simply couldn't figure out how to avoid overwriting the custom back gesture actions within th…
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It should compare the Predicted Time to some other Comparison and show how far ahead / behind that is. This is either a new Component or probably just an option in Predicted Time.
CryZe updated
7 months ago